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will_boxes.s3d
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2000-11-03
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1,458 lines
#VRML V2.0 utf8
# Produced by 3D Studio MAX VRML 2.0 exporter, Version 1, Beta 0
# MAX File: Bill5.max, Date: Mon Feb 02 15:23:53 1998
DEF FRISKY_TIMER TimeSensor {
cycleInterval 1.333
loop TRUE
startTime 1
}
DEF Camera01 Viewpoint {
position -0.9461 1.186 2.341
orientation 0.4786 0.8724 0.0994 -0.4674
fieldOfView 0.6982
description "Camera01"
}
DEF Box01 Transform {
translation 0 0 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .3 .3 .3
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box02 Transform {
translation 0 1 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .3 .6 .3
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box03 Transform {
translation 0 2 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .3 1 .3
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box04 Transform {
translation 1 1 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .6 .6 .3
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box05 Transform {
translation -1 1 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0 .6 .3
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box06 Transform {
translation 0 1 1
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .3 .6 .6
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Box07 Transform {
translation 0 1 -1
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .3 .6 0
}
}
geometry DEF Box01-FACES IndexedFaceSet {
ccw TRUE
solid TRUE
colorPerVertex FALSE
color Color { color [
0.8692 0.3903 0.9979, 0.9923 0.4455 1, 1 0.7012 1, 1 0.646 1,
1 0.4659 1, 1 0.4817 1, 1 0.9046 1, 1 0.5629 1 ] }
colorIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
coord DEF Box01-COORD Coordinate { point [
-0.1 0 0.1, 0.1 0 0.1, -0.1 0 -0.1, 0.1 0 -0.1,
-0.1 0.1 0.1, 0.1 0.1 0.1, -0.1 0.1 -0.1,
0.1 0.1 -0.1]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1, 4, 5, 7, -1, 7, 6, 4, -1, 0, 1, 5, -1,
5, 4, 0, -1, 1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1,
6, 7, 3, -1, 2, 0, 4, -1, 4, 6, 2, -1]
}
}
]
}
DEF Background01 Background {
skyColor [0.8118 0.8118 0.8118, ]
groundColor [0.7 0.4 0.3, ]
}
Transform {
children[
DEF BILL Transform{
translation 0 1 0
children[
DEF Will_Hip-ROOT Transform {
translation -0.006054 0.446 -0.01694
rotation 0 0 1 -0.2618
center 0 0 0
children [
DEF Will_Hip-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.006054 0.446 -0.01694, -0.003886 0.5116 -0.01694,
-0.001686 0.5751 -0.01694, 0.0005322 0.608 -0.01694,
0.002755 0.6019 -0.01694, 0.004969 0.5582 -0.01694,
0.007159 0.4958 -0.01694, 0.007882 0.475 -0.01694,
0.005702 0.5372 -0.01694, 0.003495 0.5913 -0.01694,
0.001273 0.61 -0.01694, -0.0009479 0.5903 -0.01694,
-0.003155 0.5333 -0.01694, -0.005336 0.4678 -0.01694,
-0.006054 0.446 -0.01694, ] },
DEF Will_Hip-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0 0 1 -0.2618, 0 0 1 -0.1833, 0 0 1 -0.1047, -1.442e-005 0 0.9998 -0.02619,
0 0 -1 -0.05236, 0 0 -1 -0.1309, 0 0 -1 -0.2094,
0 0 -1 -0.2356, 0 0 -1 -0.1571, 0 0 -1 -0.07854,
0 0 0 0, 0 0 1 -0.07854, 0 0 1 -0.1571, 0 0 1 -0.2356,
0 0 1 -0.2618, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Hip-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 1, 1 0 0 ] }
coord DEF Will_Hip-COORD Coordinate { point [
0 -0.1502 0, 0.1625 -0.09373 0, 0.08123 -0.09373 0.1407,
-0.08123 -0.09373 0.1407, -0.1625 -0.09373 0, -0.08123 -0.09373 -0.1407,
0.08123 -0.09373 -0.1407, 0.2112 -0.01189 0, 0.1056 -0.01189 0.2168,
-0.1056 -0.01189 0.2168, -0.2112 -0.01189 0, -0.1056 -0.01189 -0.1829,
0.1056 -0.01189 -0.1829, 0.1056 0.08291 0.2029, 0.2112 0.08291 0,
-0.1056 0.08291 0.2029, -0.2112 0.08291 0, -0.1056 0.08291 -0.1829,
0.1056 0.08291 -0.1829, 0 0.176 0.001511, 0.07764 0.1288 0.1507,
0.1553 0.1288 0.001511, -0.07764 0.1288 0.1507, -0.1553 0.1288 0.001511,
-0.07764 0.1288 -0.133, 0.07764 0.1288 -0.133]
}
coordIndex [
0, 1, 2, -1,
0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1,
0, 6, 1, -1, 1, 7, 8, -1, 1, 8, 2, -1, 2, 8, 9, -1,
2, 9, 3, -1, 9, 10, 4, -1, 9, 4, 3, -1, 4, 10, 11, -1,
4, 11, 5, -1, 5, 11, 12, -1, 5, 12, 6, -1, 12, 7, 1, -1,
12, 1, 6, -1, 19, 20, 21, -1, 19, 22, 20, -1, 19, 23, 22, -1,
19, 24, 23, -1, 19, 25, 24, -1, 19, 21, 25, -1, 7, 14, 13, -1,
13, 8, 7, -1, 9, 8, 13, -1, 13, 15, 9, -1, 10, 9, 15, -1,
15, 16, 10, -1, 10, 16, 17, -1, 17, 11, 10, -1, 12, 11, 17, -1,
17, 18, 12, -1, 7, 12, 18, -1, 18, 14, 7, -1, 13, 14, 21, -1,
21, 20, 13, -1, 15, 13, 20, -1, 20, 22, 15, -1, 15, 22, 23, -1,
23, 16, 15, -1, 17, 16, 23, -1, 23, 24, 17, -1, 18, 17, 24, -1,
24, 25, 18, -1, 18, 25, 21, -1, 21, 14, 18, -1]
colorIndex [
1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1,
1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1,
1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1]
}
}
DEF Will_Leg1_L-ROOT Transform {
translation 0.2073 -0.1728 0.1515
rotation 0.8557 -0.2838 -0.4328 -0.8562
scale 1 1 1
scaleOrientation 0.7253 0 -0.6884 -0.2516
children [
DEF Will_Leg1_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.2073 -0.1728 0.1515, 0.1945 -0.2079 0.1106,
0.1769 -0.233 0.06461, 0.1554 -0.2471 0.01562,
0.1518 -0.2446 0.04265, 0.1567 -0.2237 0.105,
0.1589 -0.1997 0.1445, 0.1591 -0.1957 0.1498,
0.1578 -0.2143 0.1225, 0.1537 -0.2395 0.06402,
0.1475 -0.2492 -0.0009555, 0.1701 -0.239 0.0485,
0.1891 -0.2174 0.09577, 0.2036 -0.1855 0.1386,
0.2073 -0.1728 0.1515, ] },
DEF Will_Leg1_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8557 -0.2838 -0.4328 -0.8562, 0.7803 -0.4154 -0.4676 -0.669,
0.6137 -0.611 -0.5 -0.5073, 0.2498 -0.8413 -0.4794 -0.4031,
0.4755 -0.7985 -0.3691 -0.4347, 0.7866 -0.5714 -0.2342 -0.5987,
0.8774 -0.4497 -0.1671 -0.7473, 0.8861 -0.4353 -0.1593 -0.7698,
0.8332 -0.5146 -0.2026 -0.6603, 0.6144 -0.7208 -0.3208 -0.4798,
0.07813 -0.8931 -0.4431 -0.3899, 0.5199 -0.6899 -0.5038 -0.4638,
0.7392 -0.4727 -0.4798 -0.6112, 0.8364 -0.3219 -0.4437 -0.7921,
0.8557 -0.2838 -0.4328 -0.8562, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Leg1_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 0 0 1 ] }
coord DEF Will_Leg1_L-COORD Coordinate { point [
-0.08572 0 0.1085, 0.08572 0 0.1085, -0.08572 0 -0.1085,
0.08572 0 -0.1085, -0.09124 0.2045 0.1085, 0.05346 0.2503 0.1085,
-0.09124 0.2045 -0.1085, 0.05346 0.2503 -0.1085,
0.01715 0.3348 0, 0.1004 0.2808 0]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1,
8, 9, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1,
3, 7, 9, -1, 9, 1, 3, -1, 2, 6, 7, -1, 7, 3, 2, -1,
2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1,
9, 8, 5, -1, 1, 9, 5, -1]
colorIndex [
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2]
}
}
DEF Will_Leg2_L-ROOT Transform {
translation -0.01412 -0.01589 -0.1798
rotation -1 0 0 -1.484
children [
DEF Will_Leg2_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.01412 -0.01589 -0.1798, -0.01412 -0.09246 -0.1553,
-0.01412 -0.151 -0.1002, -0.01412 -0.1802 -0.02529,
-0.01412 -0.1809 -0.01951, -0.01412 -0.1745 -0.05061,
-0.01412 -0.1668 -0.07148, -0.01412 -0.1655 -0.07438,
-0.01412 -0.1715 -0.05967, -0.01412 -0.1794 -0.03,
-0.01412 -0.1822 0.001633, -0.01412 -0.1644 -0.07678,
-0.01412 -0.1146 -0.1399, -0.01412 -0.04254 -0.1755,
-0.01412 -0.01589 -0.1798, ] },
DEF Will_Leg2_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-1 0 0 -1.484, -1 0 0 -1.038, -1 0 0 -0.5934,
-1 0 0 -0.1484, -1 0 0 -0.1164, -1 0 0 -0.2909,
-1 0 0 -0.4131, -1 0 0 -0.4305, -1 0 0 -0.3432,
-1 0 0 -0.1745, 0 0 0 0, -1 0 0 -0.4451,
-1 0 0 -0.8901, -1 0 0 -1.335, -1 0 0 -1.484,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Leg2_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Leg2_L-COORD Coordinate { point [
-0.0245 -0.00902 0.03101, 0.0245 -0.00902 0.03101,
-0.0245 -0.00902 -0.03101, 0.0245 -0.00902 -0.03101,
-0.0365 0.1823 0.0462, 0.0365 0.1823 0.0462,
-0.0365 0.1823 -0.0462, 0.0365 0.1823 -0.0462,
0 0.2278 0, 0 -0.04583 0]
}
coordIndex [
9, 2, 3, -1, 3, 1, 9, -1,
8, 5, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1,
1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1,
2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1,
2, 9, 0, -1, 9, 1, 0, -1]
}
}
DEF Will_Foot_L-ROOT Transform {
translation 0.02876 -0.01549 0.127
rotation 0.8653 -0.4631 0.1918 -0.8929
scale 1 1 1
scaleOrientation 0.6192 -0.7852 0 -0.8966
children [
DEF Will_Foot_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.02876 -0.01549 0.127, 0.02072 -0.07115 0.1052,
0.01144 -0.1109 0.06074, 0.002864 -0.1262 0.003035,
0.01116 -0.1246 0.01551, 0.02598 -0.1074 0.06147,
0.03446 -0.08496 0.08832, 0.03567 -0.08047 0.09224,
0.03319 -0.08906 0.08445, 0.02798 -0.1034 0.06738,
0.02218 -0.1148 0.04742, 0.0231 -0.09471 0.08187,
0.02501 -0.06497 0.1084, 0.02772 -0.02852 0.1244,
0.02876 -0.01549 0.127, ] },
DEF Will_Foot_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8653 -0.4631 0.1918 -0.8929, 0.5755 -0.7753 0.2603 -0.5329,
-0.3599 -0.9038 0.2317 -0.4404, -0.8577 -0.5072 0.08437 -0.7261,
-0.8146 -0.5797 0.02021 -0.6369, -0.3223 -0.9423 -0.09082 -0.4056,
0.3387 -0.9254 -0.1701 -0.4165, 0.4297 -0.8855 -0.1767 -0.4349,
0.2428 -0.9536 -0.1782 -0.3968, -0.2082 -0.9657 -0.1554 -0.3769,
-0.595 -0.7969 -0.1049 -0.4355, 0.1319 -0.9899 0.05149 -0.378,
0.6644 -0.7308 0.1564 -0.5408, 0.8376 -0.5132 0.1873 -0.799,
0.8653 -0.4631 0.1918 -0.8929, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Foot_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 0 0 1 ] }
coord DEF Will_Foot_L-COORD Coordinate { point [
0 0.105 -0.05467, -0.07771 0.05249 -0.007323,
-0.03885 0.05249 0.05997, 0.03885 0.05249 0.05997,
0.07771 0.05249 -0.007323, -0.09092 -0.0024 0,
-0.04546 -0.0024 0.07874, 0.04546 -0.0024 0.07874,
0.09092 -0.0024 0, -0.09092 -0.0024 -0.1134,
0 0.105 -0.1038, -0.03885 0.05249 -0.1608,
-0.07771 0.05249 -0.1136, 0.07771 0.05249 -0.1136,
0.03885 0.05249 -0.1608, -0.04546 -0.0024 -0.1795,
0.09092 -0.0024 -0.1134, 0.04546 -0.0024 -0.1795]
}
coordIndex [
10, 11, 12, -1,
0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1,
10, 13, 14, -1, 10, 14, 11, -1, 11, 15, 9, -1,
11, 9, 12, -1, 1, 5, 6, -1, 1, 6, 2, -1,
2, 6, 7, -1, 2, 7, 3, -1, 3, 7, 8, -1,
3, 8, 4, -1, 13, 16, 17, -1, 13, 17, 14, -1,
14, 17, 15, -1, 14, 15, 11, -1, 9, 6, 5, -1,
9, 7, 6, -1, 9, 8, 7, -1, 9, 17, 16, -1,
9, 15, 17, -1, 1, 0, 10, -1, 10, 12, 1, -1,
0, 4, 13, -1, 13, 10, 0, -1, 5, 1, 12, -1,
12, 9, 5, -1, 4, 8, 16, -1, 16, 13, 4, -1,
9, 16, 8, -1]
colorIndex [
2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2,
0, 0, 0, 0, 1]
}
}
]
}
]
}
]
},
DEF Will_Leg1_R-ROOT Transform {
translation -0.1634 -0.1943 0.1515
rotation 0.8888 0.4306 0.1567 -0.7773
scale 1 1 1
scaleOrientation 0 -0.7766 0.6301 -0.07184
children [
DEF Will_Leg1_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.1634 -0.1943 0.1515, -0.1627 -0.2061 0.1355,
-0.1595 -0.2325 0.08486, -0.1539 -0.2479 0.02094,
-0.1671 -0.2437 0.03214, -0.1874 -0.2258 0.0804,
-0.2035 -0.1972 0.1249, -0.2078 -0.1855 0.1386,
-0.1933 -0.2174 0.09577, -0.1743 -0.239 0.0485,
-0.1517 -0.2492 -0.0009553, -0.1578 -0.2395 0.06402,
-0.162 -0.2143 0.1225, -0.1633 -0.1957 0.1498,
-0.1634 -0.1943 0.1515, ] },
DEF Will_Leg1_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8888 0.4306 0.1567 -0.7773, 0.861 0.4753 0.181 -0.7105,
0.715 0.6428 0.2749 -0.5355, 0.2939 0.862 0.4131 -0.4036,
0.399 0.7697 0.4984 -0.4284, 0.6851 0.5379 0.4911 -0.557,
0.8118 0.3655 0.4554 -0.7295, 0.8364 0.3219 0.4437 -0.7921,
0.7392 0.4727 0.4798 -0.6112, 0.5199 0.6899 0.5038 -0.4638,
0.07813 0.8931 0.4431 -0.3899, 0.6144 0.7208 0.3208 -0.4798,
0.8332 0.5146 0.2026 -0.6603, 0.8861 0.4353 0.1593 -0.7698,
0.8888 0.4306 0.1567 -0.7773, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Leg1_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 1 0 0 ] }
coord DEF Will_Leg1_R-COORD Coordinate { point [
0.08572 0 0.1085, -0.08572 0 0.1085, 0.08572 0 -0.1085,
-0.08572 0 -0.1085, 0.09124 0.2045 0.1085, -0.05346 0.2503 0.1085,
0.09124 0.2045 -0.1085, -0.05346 0.2503 -0.1085,
-0.01715 0.3348 0, -0.1004 0.2808 0]
}
coordIndex [
2, 0, 3, -1,
1, 3, 0, -1, 9, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1,
4, 5, 0, -1, 7, 3, 9, -1, 1, 9, 3, -1, 6, 2, 7, -1,
3, 7, 2, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1,
6, 8, 4, -1, 8, 9, 5, -1, 9, 1, 5, -1]
colorIndex [
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2]
}
}
DEF Will_Leg2_R-ROOT Transform {
translation 0.01412 -0.1651 -0.07534
rotation -1 0 0 -0.4363
scale 1 1 1
scaleOrientation 0.8499 0.527 0 -0.2253
children [
DEF Will_Leg2_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.01412 -0.1651 -0.07534, 0.01412 -0.1689 -0.0666,
0.01412 -0.1773 -0.04037, 0.01412 -0.1819 -0.008957,
0.01412 -0.1742 -0.05162, 0.01412 -0.1343 -0.1214,
0.01412 -0.06825 -0.1672, 0.01412 -0.04254 -0.1755,
0.01412 -0.1146 -0.1399, 0.01412 -0.1644 -0.07678,
0.01412 -0.1822 0.001633, 0.01412 -0.1794 -0.03,
0.01412 -0.1715 -0.05967, 0.01412 -0.1655 -0.07438,
0.01412 -0.1651 -0.07534, ] },
DEF Will_Leg2_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-1 0 0 -0.4363, -1 0 0 -0.384, -1 0 0 -0.2327,
-1 0 0 -0.05818, -1 0 0 -0.2967, -1 0 0 -0.7418,
-1 0 0 -1.187, -1 0 0 -1.335, -1 0 0 -0.8901,
-1 0 0 -0.4451, 0 0 0 0, -1 0 0 -0.1745,
-1 0 0 -0.3432, -1 0 0 -0.4305, -1 0 0 -0.4363,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Leg2_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Leg2_R-COORD Coordinate { point [
0.0245 -0.00902 0.03101, -0.0245 -0.00902 0.03101,
0.0245 -0.00902 -0.03101, -0.0245 -0.00902 -0.03101,
0.0365 0.1823 0.0462, -0.0365 0.1823 0.0462,
0.0365 0.1823 -0.0462, -0.0365 0.1823 -0.0462,
0 0.2278 0, 0 -0.04583 0]
}
coordIndex [
2, 9, 3, -1, 1, 3, 9, -1,
5, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1,
3, 1, 7, -1, 5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1,
0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1,
9, 2, 0, -1, 1, 9, 0, -1]
}
}
DEF Will_Foot_R-ROOT Transform {
translation -0.03583 -0.07987 0.09273
rotation 0.4404 0.8803 0.1764 -0.438
children [
DEF Will_Foot_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.03583 -0.07987 0.09273, -0.03338 -0.08521 0.08856,
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-0.02471 -0.04107 0.1209, -0.02543 -0.03509 0.1229,
-0.01493 -0.08662 0.09321, -0.00543 -0.119 0.04312,
0.001024 -0.1253 -0.01661, -0.01416 -0.1211 0.03224,
-0.02867 -0.09881 0.07413, -0.03541 -0.08117 0.09169,
-0.03583 -0.07987 0.09273, ] },
DEF Will_Foot_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.4404 0.8803 0.1764 -0.438, 0.3436 0.9218 0.1793 -0.4026,
-0.05691 0.9835 0.1719 -0.334, -0.5806 0.8058 0.1164 -0.3446,
-0.1812 0.9832 -0.02318 -0.3005, 0.5881 0.7932 -0.1584 -0.4337,
0.8104 0.5554 -0.1868 -0.6976, 0.8167 0.537 -0.2114 -0.755,
0.356 0.888 -0.2911 -0.4191, -0.6864 0.706 -0.1744 -0.4614,
-0.9456 0.3225 -0.04246 -0.8257, -0.7736 0.6333 0.0214 -0.507,
-0.04187 0.9884 0.1462 -0.3693, 0.4173 0.8916 0.1759 -0.4311,
0.4404 0.8803 0.1764 -0.438, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Foot_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 1 0 0 ] }
coord DEF Will_Foot_R-COORD Coordinate { point [
0 0.105 -0.05467, 0.07771 0.05249 -0.007323,
0.03885 0.05249 0.05997, -0.03885 0.05249 0.05997,
-0.07771 0.05249 -0.007323, 0.09092 -0.0024 0,
0.04546 -0.0024 0.07874, -0.04546 -0.0024 0.07874,
-0.09092 -0.0024 0, 0.09092 -0.0024 -0.1134,
0 0.105 -0.1038, 0.03885 0.05249 -0.1608,
0.07771 0.05249 -0.1136, -0.07771 0.05249 -0.1136,
-0.03885 0.05249 -0.1608, 0.04546 -0.0024 -0.1795,
-0.09092 -0.0024 -0.1134, -0.04546 -0.0024 -0.1795]
}
coordIndex [
11, 10, 12, -1,
1, 0, 2, -1, 2, 0, 3, -1, 3, 0, 4, -1,
13, 10, 14, -1, 14, 10, 11, -1, 15, 11, 9, -1,
9, 11, 12, -1, 5, 1, 6, -1, 6, 1, 2, -1,
6, 2, 7, -1, 7, 2, 3, -1, 7, 3, 8, -1,
8, 3, 4, -1, 16, 13, 17, -1, 17, 13, 14, -1,
17, 14, 15, -1, 15, 14, 11, -1, 6, 9, 5, -1,
7, 9, 6, -1, 8, 9, 7, -1, 17, 9, 16, -1,
15, 9, 17, -1, 0, 1, 10, -1, 12, 10, 1, -1,
4, 0, 13, -1, 10, 13, 0, -1, 1, 5, 12, -1,
9, 12, 5, -1, 8, 4, 16, -1, 13, 16, 4, -1,
16, 9, 8, -1]
colorIndex [
2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2,
0, 0, 0, 0, 1]
}
}
]
}
]
}
]
},
DEF Will_Chest-ROOT Transform {
translation 0 0.1696 0.008076
rotation -1 0 0 -0.1745
scale 1 1 1
scaleOrientation 0 -1.968e-005 1 -0.152
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Chest-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Chest-COORD Coordinate { point [
0 0.1815 0, -0.145 0.1077 0, -0.07252 0.05398 0.1256,
0.07252 0.05398 0.1256, 0.145 0.1077 0, 0.07252 0.1077 -0.1256,
-0.07252 0.1077 -0.1256, -0.2112 -0.04923 0, -0.1056 -0.04923 0.1975,
0.1056 -0.04923 0.1975, 0.2112 -0.04923 0, 0.1056 -0.04923 -0.1829,
-0.1056 -0.04923 -0.1829, -0.07303 -0.1368 0.1388,
-0.1461 -0.1368 0.002247, 0.07303 -0.1368 0.1388,
0.1461 -0.1368 0.002247, 0.07303 -0.1368 -0.1242,
-0.07303 -0.1368 -0.1242, 0 -0.1974 0.00141]
}
coordIndex [
0, 1, 2, -1,
0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1,
0, 6, 1, -1, 1, 7, 8, -1, 1, 8, 2, -1, 2, 8, 9, -1,
2, 9, 3, -1, 3, 9, 10, -1, 3, 10, 4, -1, 4, 10, 11, -1,
4, 11, 5, -1, 5, 11, 12, -1, 5, 12, 6, -1, 6, 12, 7, -1,
6, 7, 1, -1, 19, 13, 14, -1, 19, 15, 13, -1, 19, 16, 15, -1,
19, 17, 16, -1, 19, 18, 17, -1, 19, 14, 18, -1,
8, 7, 14, -1, 14, 13, 8, -1, 9, 8, 13, -1, 13, 15, 9, -1,
10, 9, 15, -1, 15, 16, 10, -1, 11, 10, 16, -1,
16, 17, 11, -1, 12, 11, 17, -1, 17, 18, 12, -1,
7, 12, 18, -1, 18, 14, 7, -1]
}
}
DEF Will_Arm1_L-ROOT Transform {
translation 0.2772 0.1323 0.1005
rotation 0.7818 -0.1378 -0.6081 -1.887
children [
DEF Will_Arm1_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.2772 0.1323 0.1005, 0.2847 0.07073 0.1047,
0.2813 0.01363 0.08804, 0.2711 -0.02563 0.06114,
0.2596 -0.04847 0.03435, 0.2501 -0.05983 0.01371,
0.2446 -0.06438 0.002038, 0.2519 -0.05807 0.01752,
0.2723 -0.02237 0.06409, 0.2828 0.02484 0.09305,
0.2848 0.06814 0.1044, 0.2824 0.1012 0.1054,
0.2792 0.1223 0.1027, 0.2773 0.1316 0.1007,
0.2772 0.1323 0.1005, ] },
DEF Will_Arm1_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.7818 -0.1378 -0.6081 -1.887, 0.7292 -0.1286 -0.6721 -1.505,
0.6452 -0.1138 -0.7555 -1.149, 0.5204 -0.09176 -0.849 -0.8742,
0.3491 -0.06156 -0.9351 -0.6861, 0.1613 -0.02845 -0.9865 -0.5781,
0.02803 -0.004944 -0.9996 -0.5313, 0.2005 -0.03536 -0.9791 -0.5957,
0.5357 -0.09446 -0.8391 -0.8989, 0.6669 -0.1176 -0.7359 -1.221,
0.7264 -0.1281 -0.6752 -1.49, 0.7578 -0.1336 -0.6386 -1.692,
0.7745 -0.1366 -0.6177 -1.823, 0.7813 -0.1378 -0.6087 -1.883,
0.7818 -0.1378 -0.6081 -1.887, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Arm1_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Arm1_L-COORD Coordinate { point [
-0.03247 0 0.04109, 0.03247 0 0.04109, -0.03247 0 -0.04109,
0.03247 0 -0.04109, -0.03456 0.1434 0.04109,
0.02791 0.1767 0.04109, -0.03456 0.1434 -0.04109,
0.02791 0.1767 -0.04109, -0.01668 0.1964 0,
0 -0.04776 0]
}
coordIndex [
9, 2, 3, -1, 3, 1, 9, -1, 8, 5, 7, -1,
7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1, 1, 3, 7, -1,
7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1, 2, 0, 4, -1,
4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 2, 9, 0, -1,
9, 1, 0, -1]
}
}
DEF Will_Arm2_L-ROOT Transform {
translation 0 -0.06911 0.1776
rotation 1 0 0 -1.222
scale 1 1 1
scaleOrientation 0 -0.5844 -0.8115 -0.1825
children [
DEF Will_Arm2_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0 -0.06911 0.1776, 0 -0.06131 0.1802,
0 -0.05372 0.1824, 0 -0.04747 0.184,
0 -0.04269 0.1851, 0 -0.03941 0.1857,
0 -0.03763 0.186, 0 -0.04 0.1856, 0 -0.04806 0.1839,
0 -0.0553 0.182, 0 -0.06098 0.1803, 0 -0.06514 0.179,
0 -0.06782 0.178, 0 -0.06903 0.1776,
0 -0.06911 0.1776, ] },
DEF Will_Arm2_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 0 0 -1.222, 1 0 0 -1.265, 1 0 0 -1.307,
1 0 0 -1.341, 1 0 0 -1.367, 1 0 0 -1.385,
1 0 0 -1.394, 1 0 0 -1.382, 1 0 0 -1.338,
1 0 0 -1.299, 1 0 0 -1.267, 1 0 0 -1.244,
1 0 0 -1.229, 1 0 0 -1.222, 1 0 0 -1.222,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 1
shininess 0
transparency 0
}
}
geometry DEF Will_Arm2_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
0 0 1, 1 0.7804 0.6314 ] }
coord DEF Will_Arm2_L-COORD Coordinate { point [
-0.02122 0.02527 0.02686, 0.02122 0.02527 0.02686,
-0.02122 0.02527 -0.02686, 0.02122 0.02527 -0.02686,
-0.03456 0.1854 0.04109, 0.02791 0.1854 0.04109,
-0.03456 0.1854 -0.04109, 0.02791 0.1854 -0.04109,
-0.003173 0.2217 0, 0.002448 0.05194 0.00191,
-0.06153 -0.01329 0.00191, -0.03539 -0.01329 0.06503,
0.002448 -0.01329 0.09117, 0.04718 -0.01329 0.06503,
0.07333 -0.01329 0.00191, 0.04718 -0.01329 -0.06121,
0.002448 -0.01329 -0.08735, -0.02602 -0.01329 -0.06121,
-0.02938 -0.1026 -0.001943, -0.08105 -0.09418 0.03178,
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rotation 0.7058 -0.06175 -0.7058 -0.2467
scale 1 1 1
scaleOrientation 0 -0.4487 0.8938 -0.04093
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DEF Will_Head-ROT-INTERP OrientationInterpolator {
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appearance Appearance {
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# shininess 0
# transparency 0
# #emissiveColor 0.7 0.7 0.7
#}
texture ImageTexture {
url "will_all.jpg"
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geometry DEF Will_Head-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
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DEF Will_Stars-ROOT Transform {
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rotation 0 0 1 -1.571
scale 0.007453 0.007453 0.007453
scaleOrientation 0.6158 -0.02933 -0.7873 -0.4112
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 0
shininess -0.4
transparency 0
}
}
geometry DEF Will_Stars-FACES IndexedFaceSet {
ccw TRUE
solid FALSE
coord DEF Will_Stars-COORD Coordinate { point [
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DEF Will_Arm1_R-ROOT Transform {
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rotation 0 0 1 -0.5236
scale 1 1 1
scaleOrientation -0.07734 0 -0.997 -0.7854
children [
DEF Will_Arm1_R-POS-INTERP PositionInterpolator {
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DEF Will_Arm1_R-ROT-INTERP OrientationInterpolator {
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0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0 0 1 -0.5236, 0.4568 0.08055 0.8859 -0.7885,
0.6352 0.112 0.7642 -1.119, 0.7108 0.1253 0.6921 -1.407,
0.7494 0.1321 0.6488 -1.632, 0.7702 0.1358 0.6232 -1.787,
0.78 0.1375 0.6105 -1.871, 0.7667 0.1352 0.6276 -1.759,
0.7052 0.1243 0.698 -1.38, 0.6088 0.1073 0.7861 -1.048,
0.468 0.08253 0.8799 -0.8019, 0.2853 0.05031 0.9571 -0.6419,
0.1071 0.01889 0.9941 -0.5569, 0.007084 0.001249 1 -0.5255,
0 0 1 -0.5236, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Arm1_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Arm1_R-COORD Coordinate { point [
0.03247 0 0.04109, -0.03247 0 0.04109, 0.03247 0 -0.04109,
-0.03247 0 -0.04109, 0.03456 0.1434 0.04109,
-0.02791 0.1767 0.04109, 0.03456 0.1434 -0.04109,
-0.02791 0.1767 -0.04109, 0.01668 0.1964 0,
0 -0.04776 0]
}
coordIndex [
2, 9, 3, -1, 1, 3, 9, -1, 5, 8, 7, -1,
6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1, 3, 1, 7, -1,
5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1, 0, 2, 4, -1,
6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 9, 2, 0, -1,
1, 9, 0, -1]
}
}
DEF Will_Arm2_R-ROOT Transform {
translation -0.002354 -0.03147 0.1768
rotation 1 0 0 -1.396
children [
DEF Will_Arm2_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.002354 -0.03147 0.1768, -0.002354 -0.03955 0.1752,
-0.002354 -0.04723 0.1733, -0.002354 -0.05343 0.1716,
-0.002354 -0.05809 0.1701, -0.002354 -0.06126 0.169,
-0.002354 -0.06296 0.1684, -0.002354 -0.0607 0.1692,
-0.002354 -0.05285 0.1718, -0.002354 -0.04565 0.1738,
-0.002354 -0.03989 0.1751, -0.002354 -0.0356 0.176,
-0.002354 -0.03282 0.1766, -0.002354 -0.03155 0.1768,
-0.002354 -0.03147 0.1768, ] },
DEF Will_Arm2_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 0 0 -1.396, 1 0 0 -1.353, 1 0 0 -1.311,
1 0 0 -1.277, 1 0 0 -1.251, 1 0 0 -1.233,
1 0 0 -1.224, 1 0 0 -1.236, 1 0 0 -1.28,
1 0 0 -1.319, 1 0 0 -1.351, 1 0 0 -1.374,
1 0 0 -1.389, 1 0 0 -1.396, 1 0 0 -1.396,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0
shininess 0
transparency 0
}
}
geometry DEF Will_Arm2_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 0 0, 1 0.7804 0.6314 ] }
coord DEF Will_Arm2_R-COORD Coordinate { point [
0.02122 0.02527 0.02686, -0.02122 0.02527 0.02686,
0.02122 0.02527 -0.02686, -0.02122 0.02527 -0.02686,
0.03456 0.1854 0.04109, -0.02791 0.1854 0.04109,
0.03456 0.1854 -0.04109, -0.02791 0.1854 -0.04109,
0.003173 0.2217 0, -0.002448 0.05194 0.00191,
0.06153 -0.01329 0.00191, 0.03539 -0.01329 0.06503,
-0.002448 -0.01329 0.09117, -0.04718 -0.01329 0.06503,
-0.07333 -0.01329 0.00191, -0.04718 -0.01329 -0.06121,
-0.002448 -0.01329 -0.08735, 0.02159 -0.01329 -0.06121,
0.02938 -0.1026 -0.01849, 0.08105 -0.1026 0.03178,
-0.03212 -0.105 0.1046, -0.07113 -0.1026 0.07813,
-0.1 -0.1026 0.00191, -0.07113 -0.1026 -0.08735,
-0.03212 -0.1026 -0.1243, 0.002918 -0.1026 -0.08735,
0.06878 -0.2258 0.00191, 0.04835 -0.2258 0.05199,
-0.0009573 -0.2258 0.07813, -0.03962 -0.2258 0.05199,
-0.06004 -0.2258 0.00191, -0.03962 -0.2258 -0.06121,
-0.0009573 -0.2258 -0.08735, 0.04835 -0.2258 -0.06121,
0.02507 -0.2564 0.00191, 0.04923 -0.1732 0.1215,
0.08546 -0.1719 0.1149, 0.06694 -0.1958 0.07032,
0.04716 -0.213 0.09303, 0.08857 -0.2094 0.1105,
0.01963 -0.1547 0.04188]
}
coordIndex [
5, 8, 7, -1, 6, 7, 8, -1,
1, 0, 5, -1, 4, 5, 0, -1, 3, 1, 7, -1,
5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1,
0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1,
6, 8, 4, -1, 10, 9, 11, -1, 11, 9, 12, -1,
12, 9, 13, -1, 13, 9, 14, -1, 14, 9, 15, -1,
15, 9, 16, -1, 16, 9, 17, -1, 17, 9, 10, -1,
18, 10, 19, -1, 19, 10, 11, -1, 37, 39, 38, -1,
38, 39, 35, -1, 20, 12, 21, -1, 21, 12, 13, -1,
21, 13, 22, -1, 22, 13, 14, -1, 22, 14, 23, -1,
23, 14, 15, -1, 23, 15, 24, -1, 24, 15, 16, -1,
24, 16, 25, -1, 25, 16, 17, -1, 25, 17, 18, -1,
18, 17, 10, -1, 26, 18, 27, -1, 27, 18, 40, -1,
27, 40, 28, -1, 40, 20, 28, -1, 28, 20, 29, -1,
29, 20, 21, -1, 29, 21, 30, -1, 30, 21, 22, -1,
30, 22, 31, -1, 31, 22, 23, -1, 31, 23, 32, -1,
32, 23, 24, -1, 32, 24, 33, -1, 33, 24, 25, -1,
33, 25, 26, -1, 26, 25, 18, -1, 27, 34, 26, -1,
28, 34, 27, -1, 29, 34, 28, -1, 30, 34, 29, -1,
31, 34, 30, -1, 32, 34, 31, -1, 33, 34, 32, -1,
26, 34, 33, -1, 11, 12, 36, -1, 35, 36, 12, -1,
37, 19, 36, -1, 11, 36, 19, -1, 20, 19, 38, -1,
37, 38, 19, -1, 12, 20, 35, -1, 38, 35, 20, -1,
39, 37, 36, -1, 35, 39, 36, -1, 40, 18, 19, -1,
40, 19, 20, -1]
colorIndex [
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0]
}
}
]
}
]
}
]
}
]
}
DEF Will_Shadow-ROOT Transform {
translation 0.1 -0.5392 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 0
#emissiveColor 0.2 0.2 0.2
shininess 0
transparency 0.25
}
}
geometry DEF Will_Shadow-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
0 0 0, 0.05882 0.05882 0.05882, 0.1176 0.1176 0.1176,
0.1765 0.1765 0.1765 ] }
coord DEF Will_Shadow-COORD Coordinate { point [
0.3506 0.5392 0, 0.2479 0.5392 -0.2479, 0 0.5392 -0.3506,
-0.2479 0.5392 -0.2479, -0.3506 0.5392 0, -0.2479 0.5392 0.2479,
0 0.5392 0.3506, 0.2479 0.5392 0.2479, 0.263 0.5392 0,
0.186 0.5392 -0.186, 0 0.5392 -0.263, -0.186 0.5392 -0.186,
-0.263 0.5392 0, -0.186 0.5392 0.186, 0 0.5392 0.263,
0.186 0.5392 0.186, 0.1753 0.5392 0, 0.124 0.5392 -0.124,
0 0.5392 -0.1753, -0.124 0.5392 -0.124, -0.1753 0.5392 0,
-0.124 0.5392 0.124, 0 0.5392 0.1753, 0.124 0.5392 0.124,
0.08766 0.5392 0, 0.06198 0.5392 -0.06198, 0 0.5392 -0.08766,
-0.06198 0.5392 -0.06198, -0.08766 0.5392 0, -0.06198 0.5392 0.06198,
0 0.5392 0.08766, 0.06198 0.5392 0.06198, 0 0.5392 0]
}
coordIndex [
0, 9, 8, -1,
0, 1, 9, -1, 1, 10, 9, -1, 1, 2, 10, -1, 2, 11, 10, -1,
2, 3, 11, -1, 3, 12, 11, -1, 3, 4, 12, -1, 4, 13, 12, -1,
4, 5, 13, -1, 5, 14, 13, -1, 5, 6, 14, -1, 6, 15, 14, -1,
6, 7, 15, -1, 7, 8, 15, -1, 7, 0, 8, -1, 8, 17, 16, -1,
8, 9, 17, -1, 9, 18, 17, -1, 9, 10, 18, -1, 10, 19, 18, -1,
10, 11, 19, -1, 11, 20, 19, -1, 11, 12, 20, -1, 12, 21, 20, -1,
12, 13, 21, -1, 13, 22, 21, -1, 13, 14, 22, -1, 14, 23, 22, -1,
14, 15, 23, -1, 15, 16, 23, -1, 15, 8, 16, -1, 16, 25, 24, -1,
16, 17, 25, -1, 17, 26, 25, -1, 17, 18, 26, -1, 18, 27, 26, -1,
18, 19, 27, -1, 19, 28, 27, -1, 19, 20, 28, -1, 20, 29, 28, -1,
20, 21, 29, -1, 21, 30, 29, -1, 21, 22, 30, -1, 22, 31, 30, -1,
22, 23, 31, -1, 23, 24, 31, -1, 23, 16, 24, -1, 32, 24, 25, -1,
32, 25, 26, -1, 32, 26, 27, -1, 32, 27, 28, -1, 32, 28, 29, -1,
32, 29, 30, -1, 32, 30, 31, -1, 32, 31, 24, -1]
colorIndex [
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0]
}
}
]
}
]
}
]
}
DEF Will_Shadow-POS-INTERP_F PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.1 -0.5392 0, 0.07 -0.5392 0, 0.04 -0.5392 0, 0.01 -0.5392 0,
-0.02 -0.5392 0, -0.05 -0.5392 0, -0.08 -0.5392 0,
-0.09 -0.5392 0, -0.06 -0.5392 0, -0.03 -0.5392 0,
0 -0.5392 0, 0.03 -0.5392 0, 0.06 -0.5392 0, 0.09 -0.5392 0,
0.1 -0.5392 0, ] },
DEF Will_Shadow-SCALE-INTERP_F PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 1 1, 0.9786 1 0.9786, 0.9357 1 0.9357, 0.9024 1 0.9024,
0.9095 1 0.9095, 0.95 1 0.95, 0.9905 1 0.9905, 0.9976 1 0.9976,
0.9643 1 0.9643, 0.9214 1 0.9214, 0.9 1 0.9, 0.9214 1 0.9214,
0.9643 1 0.9643, 0.9976 1 0.9976, 1 1 1, ] },
ROUTE Will_Shadow-POS-INTERP_F.value_changed TO Will_Shadow-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-POS-INTERP_F.set_fraction
ROUTE Will_Shadow-SCALE-INTERP_F.value_changed TO Will_Shadow-ROOT.set_scale
ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-SCALE-INTERP_F.set_fraction
ROUTE Will_Hip-POS-INTERP.value_changed TO Will_Hip-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-POS-INTERP.set_fraction
ROUTE Will_Hip-ROT-INTERP.value_changed TO Will_Hip-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-ROT-INTERP.set_fraction
ROUTE Will_Leg1_L-POS-INTERP.value_changed TO Will_Leg1_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-POS-INTERP.set_fraction
ROUTE Will_Leg1_L-ROT-INTERP.value_changed TO Will_Leg1_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-ROT-INTERP.set_fraction
ROUTE Will_Leg2_L-POS-INTERP.value_changed TO Will_Leg2_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-POS-INTERP.set_fraction
ROUTE Will_Leg2_L-ROT-INTERP.value_changed TO Will_Leg2_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-ROT-INTERP.set_fraction
ROUTE Will_Foot_L-POS-INTERP.value_changed TO Will_Foot_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-POS-INTERP.set_fraction
ROUTE Will_Foot_L-ROT-INTERP.value_changed TO Will_Foot_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-ROT-INTERP.set_fraction
ROUTE Will_Leg1_R-POS-INTERP.value_changed TO Will_Leg1_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-POS-INTERP.set_fraction
ROUTE Will_Leg1_R-ROT-INTERP.value_changed TO Will_Leg1_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-ROT-INTERP.set_fraction
ROUTE Will_Leg2_R-POS-INTERP.value_changed TO Will_Leg2_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-POS-INTERP.set_fraction
ROUTE Will_Leg2_R-ROT-INTERP.value_changed TO Will_Leg2_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-ROT-INTERP.set_fraction
ROUTE Will_Foot_R-POS-INTERP.value_changed TO Will_Foot_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-POS-INTERP.set_fraction
ROUTE Will_Foot_R-ROT-INTERP.value_changed TO Will_Foot_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-ROT-INTERP.set_fraction
ROUTE Will_Arm1_L-POS-INTERP.value_changed TO Will_Arm1_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-POS-INTERP.set_fraction
ROUTE Will_Arm1_L-ROT-INTERP.value_changed TO Will_Arm1_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-ROT-INTERP.set_fraction
ROUTE Will_Arm2_L-POS-INTERP.value_changed TO Will_Arm2_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-POS-INTERP.set_fraction
ROUTE Will_Arm2_L-ROT-INTERP.value_changed TO Will_Arm2_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-ROT-INTERP.set_fraction
ROUTE Will_Head-POS-INTERP.value_changed TO Will_Head-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-POS-INTERP.set_fraction
ROUTE Will_Head-ROT-INTERP.value_changed TO Will_Head-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-ROT-INTERP.set_fraction
ROUTE Will_Arm1_R-POS-INTERP.value_changed TO Will_Arm1_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-POS-INTERP.set_fraction
ROUTE Will_Arm1_R-ROT-INTERP.value_changed TO Will_Arm1_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-ROT-INTERP.set_fraction
ROUTE Will_Arm2_R-POS-INTERP.value_changed TO Will_Arm2_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-POS-INTERP.set_fraction
ROUTE Will_Arm2_R-ROT-INTERP.value_changed TO Will_Arm2_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-ROT-INTERP.set_fraction